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NVIDIA announced DLSS 4 will come to all RTX GPUs

At CES 2025, NVIDIA introduced DLSS 4, the latest version of its real-time image upscaling technology, and announced that it will come to all RTX GPUs. That includes the RTX 20 series that was discontinued back in 2020, but the older models aren’t getting all its features.

In the new GeForce RTX 50 series models, DLSS 4 will enable Multi Frame Generation. This feature will generate up to three additional frames for every traditionally rendered one, and it can help multiply frame rates by up to eight times more than traditional brute-force rendering. NVIDIA claims 4K 240 FPS fully ray-traced gaming will be possible thanks to Multiple Frame Generation when using its GeForce RTX 5090 graphics card, the new $1,999 flagship GPU arriving later this month.

In addition, DLSS 4 represents what the company is calling the “biggest upgrade to its AI models” since the release of DLSS 2. DLSS Ray Reconstruction, DLSS Super Resolution and DLAA will now be powered by the same advanced architecture powering AI models, such as ChatGPT and Google’s Gemini. The company says that translates to improved temporal stability, less ghosting and higher detail of objects in motion.

A total of 75 games and apps will support DLSS 4 from day zero. When the new RTX 50 cards come out, games like Alan Wake and Cyberpunk 2077 will be updated with the ability to take advantage of the technology’s Multi Frame Generation feature. More titles will be updated with support for Multi Frame in the future, including Black Myth: Wukong, while upcoming ones like Doom: The Dark Ages and Dune: Awakening will support the feature at launch.

The GeForce RTX 40 series GPUs aren’t getting Multi Frame Generation, but they are getting DLSS 4’s enhanced frame generation, enhanced ray reconstruction, super resolution and deep leaning anti-aliasing capabilities. Meanwhile, GeFore RTX 30 series and RTX 20 series GPUs are getting the last three.

NVIDIA DLSS 4 Features chart.

NVIDIA

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